@startuml
sprite $settings_brightness [48x48/16] {
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001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
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000000000000000000000000000000000000000000000000
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}


!define MATERIAL_SETTINGS_BRIGHTNESS(_alias) ENTITY(rectangle,black,settings_brightness,_alias,MATERIAL SETTINGS_BRIGHTNESS)
!define MATERIAL_SETTINGS_BRIGHTNESS(_alias, _label) ENTITY(rectangle,black,settings_brightness,_label, _alias,MATERIAL SETTINGS_BRIGHTNESS)
!define MATERIAL_SETTINGS_BRIGHTNESS(_alias, _label, _shape) ENTITY(_shape,black,settings_brightness,_label, _alias,MATERIAL SETTINGS_BRIGHTNESS)
!define MATERIAL_SETTINGS_BRIGHTNESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,settings_brightness,_label, _alias,MATERIAL SETTINGS_BRIGHTNESS)
skinparam folderBackgroundColor<<MATERIAL SETTINGS_BRIGHTNESS>> White
@enduml